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Completion rates on Wrath heroics

Yeah, we all know that Oculus kinda sucks, but now we've got some numbers on it -- or, more accurately, Flyv does. One of my feral Druid colleagues has been examining Armory data on completion rates of Wrath heroics (and incidentally took a peek at how long it takes for the average person to go from dinging 80 to a full Naxx clear). The numbers aren't too surprising: heroics that correspond to the earliest Wrath "regular" dungeons -- Violet Hold, Utgarde Keep, and the Nexus -- are far and away the most-completed heroics. Oculus -- and to a lesser extent, Ahn'kahet and Halls of Stone -- languish at 40, 51, and 58% completion rates respectively.

However, the Tier8 set bonuses are to my mind better. Not only does the two piece set bonus work with both heroic strike and slam, it adds a flat 150 haste rating when it procs. I've tested it myself quite a bit, and it does seem to have a decent uptime (I seem to have had the same results as this Wowhead poster) - the buff is about 150 haste rating, it can refresh while it's already on you, and there does not appear to be a hidden cooldown. Slightly under 5% faster attacks when the buff is active is pretty nice and it can be procced by both slam and HS, making it relatively easy to keep up for both Arms and Fury (Easier for fury, however).

The real winner here is the four piece set bonus, though. The reason this set bonus is good is that it gives warriors a means to proc Wrecking Crew or Flurry by giving an extra 10% crit to one of two bread and butter moves, Mortal Strike or Bloodthirst. MS is still a big instant for arms warriors (combined with the current 25% crit bonus to MS from Juggernaut, this set bonus gives MS an additional 35% to crit) The set bonus helps to offset the lost crit on the set from Dreadnaught - it's not the same as a flat 10% to crit, obviously, but it's still a solid boost that helps increase your chance of getting procs up and increasing the damage of abilities you're going to use as a DPS warrior anyway. In the end, between the general stat upgrades and set bonuses, even the 10 man set is an upgrade, crit loss or no crit loss.

How about the tanking set, you say? Is there any element of that set that's got a similar moment of ambiguity?

 
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