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Fighting solo in a MMORPG is often boring


The advantage side is that human intelligence is still far superior to artificial intelligence. Whether the other person is fighting on your side, or against you in PvP (Player versus Player), he is a lot more interesting than any NPC. Fighting solo in a MMORPG is often boring, especially for pure melee characters, as combat is nearly totally automated; the only thing you can do is occasionally use a special attack. But the same fighting system in a group suddenly becomes interesting.
Still some games try to make universal PvP possible. Usually you get some sort of negative flag when repeatedly killing defenceless other players. In EVE for example you had some sort of score which made the police hunt you if it went too negative, and force you to go hunting pirates to bring it back up into the positive region. Didn't work very well, some people simply didn't care about whether they were wanted by the police or not.I wonder who¡¯s holding the record for leveling from 1 to 60. I was looking at a few WoW Powerleveling guides and I saw that Joana was boasting she was able to do 1 to 60 in 4 days, 20 hours.
Beginning with patch 2.4.3, Pilton will offer players a line of high-end bags and jewelry designed to free them of their excess cash. The "Gigantique" bag for instance, is larger than any other general-purpose bag in the game currently, but will lighten your wallet by 1,200 WoW Gold.
Controlling "aggro", making the monster hit the character with the strongest defence, is a challenging task. Pulling isn't as easy as it looks. And spellcasters have to think not only about how much damage they heal or deal, but also about how their spells are affecting aggro. And if you think you know everything about fighting in a 6-player group, try big encounters where several groups ally to kill a huge boss mob.
The best solution is to not mix things that can't be mixed. One could well design a PvP combat game based on warriors, mages, and monsters, with every monster being played by a player, and no artificial intelligence monsters at all. No levels, no quests, no RPG, just pure player versus player combat, well balanced. Counterstrike goes fantasy, so to say. And then do the MMORPG games without a PvP element.


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